How To Play the Dark Patterns Game
Every level is a pretend website. A yellow card at the top gives you one simple job. Close a pop-up. Turn off cookies. Buy one mug. Cancel a free trial. It sounds easy, but each site is built to trip you up.
Read the task, then use the site like you normally would. Tap buttons, tick or untick boxes and look around. If you fall for a trick, a message pops up and your mistake counter goes up. You can keep trying until you finish the task.
When you finish a site, you see the name of the trick it used and a short explanation in plain words. Then you move on to the next site. Stuck? Press Skip to see the answer and keep going.
Everything happens inside the game box. The web addresses end in “.fake”, every brand is made up and nothing is ever bought or shared.
What Your Score Means
Your result shows three things: how many of the 14 tasks you finished, how many tricks fooled you and how long you spent on the sites. Reading the explanations does not count toward your time.
- 14 sites, zero mistakes: you have a built-in trick detector. Websites fear you.
- 14 sites, a few mistakes: you got out every time, even if a couple of tricks caught you first. That is how most people learn.
- Some skipped sites: those tricks are clever. Play again now that you know what to look for.
Your best run is saved on your device. More finished sites beats fewer, then fewer mistakes, then a faster time.
Tips To Improve
- Slow down on the big shiny button. The brightest button on the screen is usually the one the site wants you to press, not the one you need.
- Read every checkbox. Some are already ticked for you. Some use tricky double negatives where ticking means the opposite of what you think.
- Look for small gray text. The way out is often a tiny link at the bottom, written in light gray so you skip it.
- Check the total before you pay. Extra items and fees love to show up at the last step.
- Do not trust every X. Sometimes the close button is just part of a picture.
Where Dark Patterns Come From
The term “dark patterns” was coined by UX designer Harry Brignull in 2010. He used it for designs that are made on purpose to trick people into doing things they did not mean to do. Names like “roach motel” and “sneak into basket” come from the list of types he described.
You see these tricks in real life all the time: cookie banners, sign-up forms, shopping carts and subscription pages. The best defense is knowing their names. Once you have spotted a roach motel or a confirmshaming button, they get much easier to see the next time.